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Published: 9th October 6:41PM
Call of Duty MWIII Zombies is looking pretty interesting so far. Infinity Ward have taken a vastly different approach to the cult-classic game mode, which has raised some eyebrows, upset a few, excited more and made many nervous. We’ve got a list of all Perks included in Call of Duty MWIII Zombies, as well as the wonder weapons, and more juicy info.
Does MWIII Zombies have a timer?
Well, yes. MWIII Zombies has a 60-minute timer. The timer can be extended by beginning a special event, which extends the timer by a further 60 minutes.
It’s rumoured that MWIII will also have a timeless mode, it’s confirmed that there’ll be no round-based zombies at launch, but it may become available shortly after launch, as hinted to by the producers and developers of MWIII Zombies.
Many CoD Zombies fans aren’t sure what to make of this, and it’s fair to say that many are on the fence.
MWIII Zombies – all perks at launch
It’s been leaked that Call of Duty MWIII Zombies will see the return of all of the classic perks. The list of returning perks are below. It’s been noted that the perk machines are the same as the designs in Cold War.
-Deadshot Daquiri
-Elemental Pop
-PHD Flopper
-Stamin-up
-Quick Revive
-Tombstone
-Death Perception
-Juggernog
-Speed Cola
Depth perception is rumoured to show you the zombies and zombie spores nearby, like an x-ray vision.
Is the Raygun in MWIII Zombies?
Yes, the Raygun has returned in MWIII. The Raygun can be crafted and found in the Mystery box.
There are two more Wonder Weapons in MWIII, bringing the total to three:
- Raygun
- Wunderwaffe
- Scorcher
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