// POSTED BY Joe ON Aug 18, 2026, 9:13 PM
Hell Let Loose: Vietnam — Complete Field Manual & Game Wiki

Welcome to the definitive tactical reference for Hell Let Loose: Vietnam, the 50v50 hardcore shooter from Expression Games and Team17, built on Unreal Engine 5 and launched on 13 August 2026 for PC, PS5, and Xbox Series X|S with full crossplay.
This manual covers verified mechanics, modes, maps, roles, weapons, vehicles, resources, and commander abilities—correcting widespread misinformation and focusing on what actually wins matches.
1. Core Overview
- Developer / Publisher / Engine: Expression Games / Team17 / Unreal Engine 5.
- Platforms: PC (Steam/Epic/Microsoft Store), PS5, Xbox Series X|S; crossplay enabled at launch.
- Match scale: 50 vs 50 (100 players).
- Design pillar: Objective control, suppression, and squad coordination matter far more than individual K/D.
- Factions: United States Armed Forces vs North Vietnamese Army (NVA) / Viet Cong, with asymmetric tools (US air mobility; NVA tunnel networks and ambush play).
2. Game Modes & How to Win
Hell Let Loose: Vietnam ships with four modes at launch.
| Mode | Battlefield shape | Win conditions | Key notes |
|---|---|---|---|
| Warfare | Linear front with 5 sectors; one active capture zone at a time. | Capture enemy HQ or hold more sectors when 90 minutes expires. | No morale penalty on death; focus on pushing the active sector. |
| Offensive | Attackers vs Defenders; one active objective per phase. | Attackers must take each objective within 30 minutes per phase; defenders win by running out the clock. | Capturing an objective resets the 30-minute timer for the next phase. |
| Conquest | Cross-pattern of multiple points; morale-based. | Drain enemy Morale to zero by controlling more points; overtime rules apply if a team hits zero morale first. | Every redeploy ticks your team’s morale down—sustainable spawns matter. sportskeeda |
| Domination | Three central objectives; unlock enemy HQ when you hold the majority. | Capture enemy HQ first or control more points when time expires. | No morale; all three mid-map points can be taken in any order. wikipedia |
Tip: In modes without morale (Warfare, Domination), aggressive redeploy is fine. In Conquest, every respawn costs your team—protect garrisons and manage spawns.sportskeeda
3. Resources: Manpower, Munitions, Fuel
Commanders spend three core resources to enable spawns, strikes, and vehicles.
| Resource | Primary use | Typical regeneration | How to boost |
|---|---|---|---|
| Manpower | Infantry spawns (garrisons, outposts, NVA tunnels). | Steady base rate. | Holding defensive sectors. |
| Munitions | Artillery, mortars, commander strikes (napalm, recon, strafing), supply drops. | Moderate base rate. | Capturing supply-heavy zones. |
| Fuel | Vehicles (tanks, boats) and US helicopters. youtube | Slowest base rate. | Controlling river access points / key sectors. |
Resource nodes appear on the tactical map; enemy nodes being visible from long range has been reported as a UI issue.
4. Spawn Infrastructure: Garrisons, Outposts, Tunnels
Spawns decide map control. The big three:
- Outposts (OP): Squad-level forward spawn placed by the Squad Leader; low cooldown; fragile if enemies get close.
- Garrisons: Team-wide, commander-enabled spawn structures; require supplies and spacing rules; central to sustained pushes.
- NVA Tunnel Network: Faction-unique underground spawn/fortification system; includes emergency tunnel commander abilities and hidden entrances that complicate US counterplay.
A notable Vietnam addition is the Commander Outpost ability, letting commanders place their own forward spawn.
Counterplay: US clears tunnels with explosives/flamethrowers and by contesting entrances; NVA protects tunnel mouths with overlapping fields of fire and concealment.
5. Factions & Asymmetric Play
- United States: Air mobility (UH-1 Hueys), heavy fire support (napalm, strafing), and armored pushes (M48 Patton).youtubehell-let-loose-vietnam-wiki
- NVA / Viet Cong: Tunnel networks for hidden spawns and flanks, strong anti-air ambushes, and lightweight, high-camouflage infantry play.
Victory comes from leveraging asymmetry: US controls tempo with air and armor; NVA bleeds US morale/resources with ambushes, AA traps, and tunnel reinfiltration.
6. The 17 Roles (Official List)
Steam and official guides list 17 roles across six units.store.steampowered
| Unit | Roles |
|---|---|
| Command | Commander |
| Infantry | Squad Leader, Rifleman, Grenadier, Engineer, Medic, Specialist, Machine Gunner |
| Recon | Spotter, Sniper |
| Armour | Tank Commander, Crewman |
| Helicopter (US only) | Pilot, Logistics Officer |
| Mortar Squad | Observer, Support, Gunner |
Notes:
- “Grenadier” is the primary anti-vehicle/explosive specialist (not “Anti-Tank” as a separate role).hellletloosevietnam-wiki
- Helicopter unit has Pilot and Logistics Officer (not a separate “Gunner” role).store.steampowered
- Mortar squad is a three-person team: Observer (calls targets), Gunner (fires), Support (ammo/logistics).nextgameguide
7. Weapons & Ordnance (Verified Highlights)
Both factions field historically inspired arsenals with realistic ballistics and suppression.
US small arms (examples)
- M16A1 (standard rifle), M60 (LMG), M40 (sniper), M79 (grenade launcher), M72 LAW (anti-armor).hellletloosevietnam-wiki+1
- Sidearm: M1911A1.hellletloosevietnam-wiki+1
NVA small arms (examples)
- Type 56 (AK-pattern rifle), RPD (LMG), K50M (SMG), RPG-2 (rocket launcher), Type 53 PU (scoped sniper), LPO-50 (flamethrower).hellletloosevietnam-wiki+2
- Sidearm: Type 54.hellletloosevietnam-wiki+1Ballistics: Head and upper-torso shots are highly lethal; suppression from nearby fire degrades aim and vision.hellletloosevietnam-wiki
8. Vehicles & Aerial Units
| Vehicle | Faction | Role |
|---|---|---|
| UH-1 Huey (transport/supply/gunship variants) | US only | Troop insertions, supply runs, fire support, recon. youtubehell-let-loose-vietnam-wiki |
| PBR Patrol Boat / armed skiffs | Both | River control, flanking insertions, fire support along waterways. youtubehell-let-loose-vietnam-wiki |
| M48 Patton | US | Armored breakthrough and infantry support. hell-let-loose-vietnam-wiki+1 |
| T-54 / PT-76 | NVA | Armored support; PT-76 is amphibious and suited to riverine maps. hell-let-loose-vietnam-wiki+1 |
Helicopters are high-value: US must protect LZs and flight paths; NVA should layer AA (RPGs, concentrated MG fire) around likely approaches.youtube
9. Maps: The Six Launch Battlefields
Official launch maps (not operation titles) are:
| Map | Terrain highlights | Tactical focus |
|---|---|---|
| Vạn Tường (Operation Starlite) | Villages, dense jungle, river system. | River crossings, jungle ambushes, village CQB. |
| Cam Ranh Port | Docks, military zone, coastal waterways, dunes. | Boat skirmishes south; industrial close-quarters; open dunes. |
| Quảng Ngãi | Monsoon flooding, cliffs/caves, bamboo forests, lowlands. | Mixed verticality; cave/ridge fights; flood channels. |
| Huế Outskirts | Urban fringe, fortress walls, courtyards, streets. | Room-to-room CQB, satchel breaching, multi-story strongholds. |
| Đắk Tô Airfield | Airbase perimeter, runways, revetments, mangroves. | Long sightlines on tarmac; armor/sniper duels; runway pushes. |
| Thanh Hóa Bridge | River, bridge chokepoint, jungle/mountain high ground. | Bridge as killzone; high-ground control; river ambushes. |
Tip: On river-heavy maps (Vạn Tường, Cam Ranh, Thanh Hóa), boats decide flanks. On airfield/urban maps (Đắk Tô, Huế), armor and sightline control win sectors.
10. Commander Abilities (Toolkits)
Commanders convert resources into battlefield-shaping effects. Verified ability categories include:
- Supply Drop: Parachutes supplies to a marked location.
- Airhead: Mobile forward spawn for the team.
- Recon Plane: Reveals enemy positions/icons on the tactical map.
- Napalm: Area-denial fire strike that clears jungle/structures.
- Precision Strike / Artillery: High-explosive barrage on a grid.
- Strafing Run: Aircraft gun run along a vector.
- Resource Conversion: Swap between Manpower/Munitions/Fuel as needed.
- Vehicle/Helo Spawns: Bring tanks or supply helicopters into the match.
NVA-specific options include emergency tunnel spawns and other asymmetric tools that complicate US rear-area security.
Usage: In Warfare, Airheads and supply drops sustain the push; in Conquest, recon and precision strikes protect morale by denying enemy caps.sportskeeda
11. Role Playbooks (How Each Role Wins)
Command
- Commander: Manages resources, places garrisons/airheads, times strikes, and keeps officers synchronized in command chat.nextgameguide
Infantry
- Squad Leader: Places outposts, relays commander intent, marks targets, keeps squad on the active objective.nextgameguide
- Rifleman: Flexible frontline; carries ammo/grenades; holds capture zones.nextgameguide
- Grenadier: Anti-vehicle and explosive support; destroys spawns/fortifications.hellletloosevietnam-wiki
- Engineer: Builds nodes/defenses, lays mines, demolishes enemy structures; key for tunnel counterplay.gamewatcher
- Medic: Revives and drags; keeps squad presence in the hard cap.gamewatcher
- Specialist: Fills squad gaps (often resupply/utility); exact kit varies by patch.nextgameguide
- Machine Gunner: Suppresses lanes and caps; pins enemies so squad advances.gamewatcher
Recon
- Spotter: Deep intel, backline spawn destruction, target marking for snipers/commander.nextgameguide
- Sniper: Removes high-value targets (MGs, SLs, tank commanders, helo crews).gamewatcher
Armour
- Tank Commander: Calls infantry support, spots threats, coordinates with officers.gamewatcher
- Crewman: Drives/guns; performs field repairs; keeps armor alive.gamewatcher
Helicopter (US)
- Pilot: Executes inserts, supply runs, and fire support while managing threat corridors.youtube
- Logistics Officer: Manages drop mechanics, coordinates with commander/infantry, maintains helo readiness.youtube
Mortar Squad
- Observer: Calculates targets, adjusts fire, prioritizes enemy spawns/MGs.nextgameguide
- Gunner: Fires missions; manages tube readiness.hellletloose
- Support: Feeds ammo, maintains mortar position security.nextgameguide
12. Advanced Mechanics That Matter
- Suppression: Near misses darken vision, add sway, and mute audio; MGs create “suppression bubbles” that shut down return fire.
- Capture math: Being inside the hard cap grants ~3× capture power versus the soft zone—win fights in the circle to flip sectors fast.sportskeeda
- Water traversal: Swimming is possible on river maps; heavy roles tire faster and may drown if stamina empties.
- Drag & revive: Downed (not gibbed) teammates can be dragged to cover before reviving—medics should pre-place smoke and use trenches.
13. Strategy Guides by Faction
US Forces
- LZ discipline: Insert beside, not on, hard caps; use tree lines and terrain masking to avoid AAA/RPG ambushes.
- Air-ground sync: Time Huey drops with artillery/smoke; keep fuel flowing for continuous armor/air pressure.youtube
- Tunnel denial: Engineers and grenadiers must clear tunnel mouths during pushes; don’t leave rear entrances active.
NVA / Viet Cong
- Concealment & ambush: Use elephant grass, water channels, and low-profile movement to bypass open kill zones.
- Tunnel depth: Layer multiple entrances feeding a hub to create multi-directional reinfiltration; protect mouths with overlapping MG/RPG fields.
- AA traps: Place RPG teams and heavy MGs around likely LZs and river approaches to punish Hueys and PBRs.youtube
14. Quick Reference Tables
Modes at a glance
| Mode | Timer | Morale? | HQ rush? | Best for |
|---|---|---|---|---|
| Warfare | 90 min | No | Yes (endgame) | Large-scale pushes |
| Offensive | 30 min/phase | No | Yes (attackers) | Coordinated assaults |
| Conquest | 90 min | Yes | Indirect (morale win) | Attrition and spawn control sportskeeda |
| Domination | 90 min | No | Yes (after 3 points) | Fast mid-map fights wikipedia |
Resources cheat sheet
| Resource | Spend on | Don’t waste on |
|---|---|---|
| Manpower | Garrisons, outposts, tunnels | Random solo spawns far from objectives |
| Munitions | Artillery, mortars, napalm, recon, supply drops | Uncoordinated strikes without spotter intel |
| Fuel | Tanks, boats, Hueys | Idle vehicles; unprotected helo loitering youtube |
15. Common Myths (Debunked)
- “Six special modes like Riverine Escort / Firebase Siege”: False. Only Warfare, Offensive, Conquest, Domination ship at launch.
- Map names are operation titles: False. Maps are Vạn Tường, Cam Ranh Port, Quảng Ngãi, Huế Outskirts, Đắk Tô Airfield, Thanh Hóa Bridge.
- 19 roles: Steam and official guides list 17 roles across six units.store.steampowered
- Exact numeric mechanics (node yields, crate counts, cooldowns): Many precise numbers circulating online are unverified or outdated; treat them as heuristics unless shown in official docs.
16. Loadout & Progression Notes
- Roles unlock additional weapon variants and equipment as you earn XP in that role; focus on one or two roles to progress faster.
- The game uses a weight/loadout system that affects stamina and movement; lighter kits swim and sprint better, heavy kits sustain fire longer.sportskeeda
17. Final Tips to Win More Matches
- Spawn smart: Keep garrisons/outposts/tunnels alive near the active sector; don’t overextend spawns into undefended areas.
- Fight in the hard cap: Three times the capture power means wins are decided by who holds the circle, not the periphery.sportskeeda
- Protect resources: In Conquest, every careless respawn costs morale; in all modes, losing fuel-heavy vehicles hurts commander options.sportskeeda
- Use commander tools early: Recon before strikes, smoke before pushes, supply before assaults—tempo beats brute force.
- Communicate: Officers in command chat, squad leaders in squad chat—call targets, not just enemies.
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