Content
Published: 7th December 10:23PM
Season 1 begins today, introducing a plethora of new content, balance adjustments, and gameplay improvements. Check out the patch notes for season 1 below!
New Maps Overview
Season 1 introduces several new maps:
- Greece: A coastal town with narrow alleys and a dynamic waterfront.
- Meat: A compact map centered around the East Bay Meats slaughterhouse.
- Training Facility (Gunfight): A strategic map designed for intense 2v2 battles.
Interested in learning more about these new multiplayer maps? Check out our article here.
New Killstreaks and Perks
- EMP: Disrupts enemy killstreaks and equipment, earned via 13 Kills or 1,625 Score.
- Swarm: Releases mosquito drones for area coverage, available after 15 Kills or 1,875 Score.
- Assassin Vest: A new perk that renders players immune to UAV and enemy radar effects.
Introduction of New Modes
- All or Nothing: Players start with minimal equipment, relying on their skills to survive.
- Gunfight: A small team tactical mode with randomized loadouts each round.
Global Updates: Weapons and Parts
- New Weapons: Including the RAM-7 Assault Rifle and XRK Stalker Sniper Rifle.
- Aftermarket Parts: Unique additions like the JAK Purifier flamethrower and various conversion kits.
New Operators in the Field
- Abolisher BlackCell (SpecGru): A new, mysterious force in the battlefield.
- Dokkaebi (KorTac): A South Korean operator known for her engineering skills.
- Nolan (KorTac): A tactical operator working closely with Vladimir Makarov.
Festive Events and Battle Pass Details
The season will feature festive events and a new Battle Pass with exclusive skins and blueprints.
Enhanced Features for PC Players
GeForce RTX users can now experience full ray tracing in pre-game lobbies, along with NVIDIA DLSS 3.5.
Gameplay Improvements
- Movement: Added delays to stance transitions to combat the “snaking” exploit.
- Spawns: Improved spawn protection against enemy equipment and Killstreaks.
Weapon & Attachment Balancing
- Submachine Guns: Decreased hipfire spread penalty while firing/moving.
- Assault Rifles: Adjusted hipfire spreads and penalties for the MTZ-556.
- Battle Rifles: Increased damage multipliers for the BAS-B.
Map and Mode Refinements
- Ground War: Pre-game lobby countdown timer will not reset when a player leaves.
- Search and Destroy: Increased Player XP for various score events.
Equipment and Field Upgrades
- Throwing Star: Fixed an issue allowing one-hit kills without a Headshot.
- EMD Grenade: Prompt to remove the tracker will not persist after death.
Killstreak and Vehicle Adjustments
- Juggernaut Recon: Addressed an exploit related to unlimited ammo.
- Vehicles: Improved handling on muddy surfaces for the NSTV; adjusted speed and turn rate for the Razor Tank.
This update for Season 1 of Modern Warfare III and Warzone introduces a variety of new features, adjustments, and improvements, enhancing the overall gameplay experience and adding strategic depth to the game.
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